Sunday, September 9, 2018

Virtual & Augmented Reality (2)

What's the Difference?

Virtual reality (VR) and augmented reality (AR) are relatively new technologies that change our perception of the world around us. The main difference between the two is simple. VR is more immersive because it "takes" the user somewhere else with the aid of a head-mounted display and occasionally a pair of sensors or handheld joysticks. 

AR is less immersive, but also less restrictive as it does not require a clunky headset. Rather than fully altering our reality, AR technology simply adds to our current reality. AR tech functions by creating layers of computer generated information over a camera feed, smartphone, or even special glasses.

Both of these technologies have seen a massive increase in functionality over the last few years. Notably, the electronic entertainment industry because of VR systems such as the HTC Vive (pictured left), Oculus Rift, and more. Currently, the gaming technology is far from perfect, but the experience is unlike any other and definitely worth a try if the opportunity presents itself.







As far as AR in the electronic entertainment industry, many mobile applications such as Pokemon GO or Snapchat use augmented reality technology to enhance the user's experience. Those filters that add dog ears or a dancing cartoon character to your pictures are all possible using augmented reality.

Other Uses?


The entertainment industry isn't the only one to benefit from VR and AR technology. Virtual reality even has a place in the medical industry. Using CAT scans or ultrasounds, medical professionals can create 3D models of a patient's anatomy. This allows them to more efficiently diagnose patients or even practice difficult procedures. Additionally, the e-commerce industry has already begun using augmented reality to create "virtual showrooms". Customers can get an idea of what their potential purchase will look like on their bodies or in their homes. For example, stores like Gap have virtual dressing rooms that allow customers to "try on" clothing and change the color or style at the tap of a screen.

Wrap it up.

5 years ago, these technologies existed in a much more primitive form. 5 years from today, I am sure we will look back and think the same of our current level of technology. Virtual and augmented reality have a lot of potential in many aspects of our world. I believe when the technology catches up we will absolutely be seeing much more use of these devices. 

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